1. Raiding is the only way of playing NationStates where others (gameplayers, roleplayers, generalites) are forced to play another's way to play the game.
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2. Morality (e.g., right and wrong) in NationStates exists beyond simply just what is legal or illegal.
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3. Without raiders, the game would have no military gameplay and thus be more inactive - therefore raiders are necessary and serve a purpose.
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4. If you don't want to be raided, make sure your region has a founder. Otherwise, you have no right to complain about being raided.
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5. Long-time residents lose the right to sovereignty over their founderless region when they are too inactive or inept to even stop an invasion.
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6. Regions should not be invaded without strong political justification (e.g. self defense).
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7. There is no such thing as a "native"; there are only communities capable of holding a region and communities that are not. No community is -entitled- to a founderless region.
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8. One should have a moral inclination to help those whose regions have been invaded in the act of freeing their region.
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9. Raids should refrain from griefing (e.g., banning natives, passwording).
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10. Leaving reversible signs on the region (e.g. in the World Factbook Entry and the regional flag) that you have raided the region as a source of pride and accomplishment for yourself or a source of torment for your enemies is justified and acceptable.
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11. Every region deserves to be defended from invasions.
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12. Raiders have every right to destroy a region if they have the ability to do so.
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13. Raiding someone's region is inconsiderate and sometimes, downright unkind. The people behind these raids must be just as inconsiderate and unkind.
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14. People who reside in a region for a long-time without outside interests are "natives" who are entitled to administrate that region.
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15. Most residents of regions are comfortable with their region being raided, so long as it does not become destructive.
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16. Raids spur activity in otherwise inactive regions, which is a good thing.
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17. It is perfectly acceptable to invade a region for fun.
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18. It would be fun to invade a random region against the will of its residents and try to maintain control over it.
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19. After a raid occurs and leaves, one should try to restore the region (e.g., World Factbook Entry) to how it looked before the raid because natives would want this if they had an active regional delegate.
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20. It is good that defenders can serve as relief, since often raids cause long-time residents to panic and break rules (flamebaiting, attempting to hack raider accounts).
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Just for fun , predict your #1 result. Your prediction will not influence your results.
Predict Your Result. Defenderism
Anti-Defenderism
Raiderism
Anti-Raiderism